* ARB_timer_query (also in core OpenGL 3.3) * ARB_occlusion_query2 (also in core OpenGL 3.3) * ARB_sampler_objects (also in core OpenGL 3.3) * ARB_texture_swizzle (also in core OpenGL 3.3)
You will need one of the following graphics cards to get access to the OpenGL 3.3 and GLSL 3.30 functionality: You will need one of the following graphics cards to get access to the OpenGL 4.0 and GLSL 4.00 functionality: OpenGL 4.0 and OpenGL 3.3 Driver Release Notes: The driver download links are at the bottom of this page. WHQL-certified Windows driver version 197.44 and Linux drivers version 195.36.07.04 provide full support for OpenGL 4.0 and GLSL 4.00 as well as OpenGL 3.3 and GLSL 3.30.